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Name: Garnet Til' Alexandros 17th

 

            Class: White Mage / Summoner

Weapon: Rod / Rackets

Trance: 'Summon' becomes 'Eidolon.' The summon you chose is called repeatedly at no extra charge of MP until the end of Garnet's Trance.

Bio: Garnet is a princess from the Summoner Village Madain Sari. Towards the end of the Ice Cavern you will have to name Garnet, default is Dagger.

Stat:       Hp - Low

Atk - Rods (low) -or- Racket (medium)

Spd - Medium

Mag - High

Eva - Medium

Usage: Never ever use Garnet for attack unless you are desperate. Have her either use curing, life or summons. She is best put in the back row in fighting.

Eidolons:

Ramuh - 22MP God of Thunder, Damage is Thunder based. The more Peridots in your inventory the more damage it does.
Shiva - 24MP Goddess of Ice, Damage is Ice based. The more Opals in your inventory the more damage it does.
Ifrit - 26MP God of Fire, Damage is Flame based. The more Topazes in your inventory the more damage it does.
Atomos - 32MP Atomos takes away a percentage of HP based on the amount of Amethysts you have.
Leviathan - 42MP Water Serpent. Damage is water based. The more Aquamarines in inventory the more damage.
Odin - 28MP Instant K.O to all enemies. When ability Odin's Sword is learned Odin will do major damage instead.
Bahamut - 56MP Non-Elemental damage. Damage based on the amount of Garnet's in inventory.
Ark - 80MP Big robot. Transforms and causes Shadow elemetal damage.
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