Name: Garnet Til' Alexandros 17th
Class: White Mage / Summoner
Weapon: Rod / Rackets
Trance: 'Summon' becomes 'Eidolon.' The summon you chose is called repeatedly at no extra charge of MP until the end of Garnet's Trance.
Bio: Garnet is a princess from the Summoner Village Madain Sari. Towards the end of the Ice Cavern you will have to name Garnet, default is Dagger.
Stat: Hp - Low
Atk - Rods (low) -or- Racket (medium)
Spd - Medium
Mag - High
Eva - Medium
Usage: Never ever use Garnet for attack unless you are desperate. Have her either use curing, life or summons. She is best put in the back row in fighting.
Eidolons:
Ramuh - 22MP God of Thunder, Damage is Thunder based. The more Peridots in your inventory the more damage it does. Shiva - 24MP Goddess of Ice, Damage is Ice based. The more Opals in your inventory the more damage it does. Ifrit - 26MP God of Fire, Damage is Flame based. The more Topazes in your inventory the more damage it does. Atomos - 32MP Atomos takes away a percentage of HP based on the amount of Amethysts you have. Leviathan - 42MP Water Serpent. Damage is water based. The more Aquamarines in inventory the more damage. Odin - 28MP Instant K.O to all enemies. When ability Odin's Sword is learned Odin will do major damage instead. Bahamut - 56MP Non-Elemental damage. Damage based on the amount of Garnet's in inventory. Ark - 80MP Big robot. Transforms and causes Shadow elemetal damage.